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Showing posts with the label Week 5

User Experience 05: After Effects Tutorials 3

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Last week I wrote that I may change the proposed mascot character in the animated explainer video to cut out the need for a walk animation. I was unsure whether I would be able to create a walk cycle animation that would be suitable for use in the timeframe given. After some more research, I may have figured out a way of creating a walking animation that does not take up too much time, and produces a good result. Duik Bassel is a character animator rig that can be used in conjunction with After Effects (AE). Using this tool, I can create a skeleton rig that syncs with my vector graphics. Once the program knows what each joint is to control, the skeleton can be moved around from any point, and the rest of the body is responsive. There is a basic walk cycle animation feature that creates a simple loop using an algorithm based on the skeletal position of the joints. This gives a good starting point to tailoring the walk cycle to my own needs. Duik Bassel in action. Following this tu...

Reading 5

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Accurate Representation of the requirements for writing Source:  WikiMedia This week I aimed to get my headings and a paragraph done for at least one topic. As I have the most research done on Internal Economy, I started by trying to determine the similarities between the papers I had read. I tried not to overthink it, and just see what each of them, or most of them had in common. The headings I decided on are: Economy Mechanics   Player Motivation   Player Choices   Effect on Gameplay   Emergence   Progression   These may change, but for now I think it is a  good start. These are based on the five papers I have currently entered into my Matrix on this topic. Adding any more at this moment in time will stall my progress. While I am aware that I will need to add more content and research to my Matrix, I think I need to progress to the next stage to understand what I need to look for in my future research. Writing t...

Game Vision Statement

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- Game Title : Inferno Lair (subject to change) - Introduction:    Inferno Lair is a single player, top down, fantasy RPG with point and click mechanics. The player must explore the game world to defeat enemies, gain experience to level up, and find or purchase improved weapons and armour in order to defeat the Inferno Dragon. The game will take place in one overworld, with many dungeons, caves and crypts to explore. It will be created using Unity 2018, and will be rated 12+ due to some violence. - Description:    As the leader of the local Warriors / Mages / Thieves Guild , it is your responsibility to keep Warmhearth Village safe. But when a ferocious dragon nests in a nearby cave, trouble comes with it. Townspeople are carried off as food for the dragon and her young. Having failed to protect them from the dangers around them, you are forcefully removed from your position. While your successor has no more luck in defeating the dragon, they are see...

Unity Tutorial 03: Making a Working Clock

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In this weeks Unity tutorial I made a functioning clock. I used techniques that I had already learned from previous tutorials; creating 3D objects, using parent and child hierarchy, and adjusting position rotation and scale. Unfortunately C# is still a bit of a mystery to me, but the language is becoming a bit more familiar. I'm happy that I managed to get it working. There was some time during the coding where I thought I wouldn't get it. But I persevered and managed to make a functioning clock! - Ultan