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Showing posts from December, 2019

Inferno Lair - Beta

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  I'm going to let my screen capture do most of the talking for this week. Please note that it's only that laggy because my computer can't handle running Unity and Screen Recording at the same time.  I've managed to add music, sound effects, start, game over, and victory screens, as well as a short Quest UI screen. A troll now features in my game, and getting the animations to work with my scripts wasn't easy, but it's done. Unfortunately, for some reason when I make it so that the troll animates, he can't deal the player damage. I've tried a few different ways of getting it to work, but to no avail. Another small detail is the fact that my players clothes are still quite... revealing. I've made my peace with this, and want to base the entire game around the fact that his trousers inexplicably have no bottom.   I am extremely pleased with how my game has progressed. I have spent a long time trying to make it as good as I possibly could, and

Unity Free Tutorial: UI

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This week, I needed to add some more UI to my game. This included Start and End screens, and a quest system. I turned to Brackeys once again to guide me through the process. I tired to implement Brackeys’ simple quest system into my game. I created the UI template, and started with the coding. However, as his game is a UI only game, I found some of the code hard to follow and adapt for my own uses. Coding is one of the things I find hard to do independently, and I cannot yet create original code as I am very unversed in the C# scripting code. Another tutorial I tried to follow was by GameGrind. So far by the end of this video, nothing clashes, but it’s only the start of a series. Nothing functions yet, but because it hasn’t called other elements from the rest of the GameGrind RPG series, I am hopeful that this system will integrate more than Brackeys one did.  This is one of the toughest parts of development so far. Because it is a different series than the rest of the