First Playable Demo

Who would have known that game development could be so hard? Oh right, literally everyone. So this week I attempted to get my first playable level up and running. I did a lot of work this week, and a lot of trial and error - mostly error. A lot of time was spent trying to combine two types of character controller - WASD and Point and Click. As I explained in a previous post, the only way I could get Point and Click to work was by implementing Click to Move rather than WASD. I tried to combine C# codes and amalgamate the two, but to no avail. My character and controller have been completely stripped back to basics, and I am going forward with a Click to Move control scheme. Another change I have made is an active camera. Originally I planned to have a static camera that did not move or rotate, just simply followed the player from one position. I found that the player would get lost behind buildings and other assets quite easily, and I found that the acti...