Game Vision Statement



- Game Title: Inferno Lair (subject to change)

- Introduction: 

  Inferno Lair is a single player, top down, fantasy RPG with point and click mechanics. The player must explore the game world to defeat enemies, gain experience to level up, and find or purchase improved weapons and armour in order to defeat the Inferno Dragon. The game will take place in one overworld, with many dungeons, caves and crypts to explore. It will be created using Unity 2018, and will be rated 12+ due to some violence.

- Description: 

  As the leader of the local Warriors / Mages / Thieves Guild, it is your responsibility to keep Warmhearth Village safe. But when a ferocious dragon nests in a nearby cave, trouble comes with it. Townspeople are carried off as food for the dragon and her young. Having failed to protect them from the dangers around them, you are forcefully removed from your position. While your successor has no more luck in defeating the dragon, they are seen as the hero you never were. With renewed vigour, you start from the bottom rung once again - determined to become strong enough to face the Inferno Dragon in her lair, and get the justice - or revenge - that you seek.

  The game will start with a tutorial level, where the player starts as the leader of one of the three guilds. The player character will be at max level, have all abilities unlocked, and have the best weapon and armour in the game. The enemies they face will be at lower level, making them easy to defeat. This will link in with the story as the player tries to fend off young Dragonlings as they invade your village. While mostly successful, a large population of your village are taken away or killed. This leads to your demotion, and the end of the prologue.

  Complete tasks for locals to earn more money to buy better gear, or sell your findings to free up your inventory. Level up and improve your skills in a real time turn based fighting system. Quest through caves, dungeons, crypts and mines fighting hordes of orcs, zombies, goblins and drakes as you search for loot and the means to destroy the Inferno Dragon.

- Features: 


  • Open World
  • Loot System
  • Inventory System
  • Equipable Armour and Weapons 
  • Point and Click for Action
  • NPC's
  • Enemy AI
- Resources:

  I will need some sort of RNG system to determine the loot system. A similar system will be needed for combat eg. Hit or Miss, Attack Damage Roll, Evade Roll, Critical Hit Roll etc. I will be using the free assets on the Unity Store to improve my game.

RNG Resources: 
Alex Voxel - Coding a Random Number Generator
GameGrind - Part 20 of a series I plan on using goes into detail about random drops.

Weapon Resources:
20 Free Weapons - Unity Store

World Building Resources:


Sound FX:

UI:


- Gameplay:

  The method of control will be using a mouse and keyboard. The player moves using the WASD keys of the keyboard, and objects and NPC's can be interacted with by clicking on them. Quests will be obtained by speaking to in game characters. The player can follow a quest marker to find and complete tasks to gain experience and new items, levelling up their character. Various enemies will be found along the way. The player can initiate combat by clicking on the enemy, or combat will automatically begin if the enemy detects the player first. There will be a choice of different attacks depending on the Player Class. For example, a Warrior would have a Flurry attack and a Heavy Strike attack, whereas a Mage will have Fireball Flurry and Charged Lightning.

  Difficulty will ramp as the player levels up. As the players level increases, so does the enemies. More challenging scenarios will arise such as multiple enemies, ranged enemies, and enemies that can cause status effects on the player. Familiarity with ones abilities and move pool. as well as a healthy stock of equipment and potions will be more desired later on in the game.

-Similar Titles


Screenshot from Diablo 3
Source: Heavy

Untold Legends: Brotherhood of the Blade
Source: MobyGames

- Ultan

Comments

  1. Hi Ultan,

    I think it is a very good idea to have your main character start off at max level and then receive demotion as a punishment for not being successful at defending the town. I always found that games with this feature gave you a great taste of what is to come when you reach that high level as well as being a very nice introduction to a games storyline. There is something quite gripping about them powerful introductions to a game so well done on incorporating that. I noticed you have talked a lot about the tasks you plan to have in the game but haven’t really mentioned if there is an end point to the game. Does the game end after you kill this dragon or will you still be able to perform tasks even after the dragon is killed? I think for the purpose of this project, it might be best to have a set end goal. I think you could also have maybe 7 items you have to collect before you can actually defeat the dragon which could make a powerful weapon of some sort that allows you to have a chance of defeating the dragon. This is just food for thought though, you have a really great idea!

    Good luck making this game.

    -Ciaran

    ReplyDelete

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